Welcome, Operator 👾
What’s already in
Core loop & UX parity with Levels 8–9 (same terminal feel, history, hints, objectives).
Phone overlay (F2) prototype for the “secure device” brief—clean, legible, and spoiler-light.
Port-watcher events (yes, that strange 666 service 👀) now trigger clue scaffolding instead of jump-scares.

Honeypot guardrails so curious players get warned before a hard fail.
Autosave + load wired up; direct hand-off to the next scene follows our established pattern.
Cutscene hooks (intro/fail/outro) in place—ready for VO/music drops once the puzzle locks.
The puzzle (spoiler-light)
Unlock the 3-digit ledger pin by collecting three clues:

Network discovery leads you to the unusual service.
A ledger interaction exposes a behavioral hint.
A small scripting task reveals a positional riddle (think: two digits are right, but not where you think).
It’s clever, not grindy—signal over noise.
What I’m tuning right now
Clue timing & readability so each hint feels earned but fair.
Fail states that teach (not punish) and keep the pace snappy.
Accessibility polish (contrast, motion, and optional hint nudge).
On timing

I originally scoped the remaining work to about 30 minutes of fixes, but a couple of edges (clue readability + fail messaging) deserve extra love. I’m giving it that polish window now rather than shipping something that “just works.” Quality > speed.
Want to help?
Tell me:
Do you prefer one stronger hint or two lighter nudges before a fail?
Would you like an optional “why this failed” toast after a bad attempt?
TL;DR
Level 10 is functionally there; I’m tightening clue clarity, UX, and fail-feedback so it lands like the best parts of L8–9. Next note will be the fun one—with Sigil C glowing.
Thanks for being here. Your encouragement genuinely keeps this vault door turning. 💛
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